We Become What We Behold [Fan-Made Port]
We Become What We Behold [Fan-Made Port]

We Become What We Behold [Fan-Made Port] Steam Stats & Analytics

Steam player data, revenue estimates, wishlist trends, and other key stats for We Become What We Behold [Fan-Made Port]. Track how the game performs with real-time Datahumble analytics.

Description

a game about news cycles, vicious cycles, infinite cycles

Steam Capsule Image
We Become What We Behold [Fan-Made Port] Steam Capsule Image

Trailers & Screenshots
We Become What We Behold [Fan-Made Port] In-Game Screenshot 1
We Become What We Behold [Fan-Made Port] Steam Price
Free
US
In-Game
19.0
players
Reviews
6.6K
95.81%
Followers
4.7K
following
Release
Jul 9, 2019
US
Avg Playtime
0
hours

We Become What We Behold [Fan-Made Port] Details & Features

Features

Platforms

WindowsMac

Developer

Mismatch Studio, Nicky Case (Originally)

Publisher

Mismatch Studio

We Become What We Behold [Fan-Made Port] Sales & Wishlist Estimates

AI Estimate
Copies Sold (est)

-

Revenue (est)

-

We Become What We Behold [Fan-Made Port] Historical Player Data

CCU · Hourly ·Last 30d

No data

We Become What We Behold [Fan-Made Port] Audience Analysis

Audience demographics, behavioral overlaps, and geographic distribution

Country distribution data is not available.

We Become What We Behold [Fan-Made Port] Review Analysis & AI Summary

AI generated summary from recent player reviews

Players consistently praise the immersive atmosphere and the stunning graphics. The sound design really pulls you into the game world. The combat system feels incredibly rewarding and fluid, offering a deep mastery curve.

Some users have reported performance issues on older hardware, and a few bugs during the late game missions. The pacing in the middle act can feel a bit dragged out compared to the explosive opening.

The gameplay loop is standard for the genre, not breaking new ground but executing the fundamentals competently. The story is serviceable but largely predictable.

  • Optimize performance for mid-range PCs to reduce stuttering during heavy combat.
  • Add a fast-travel system to reduce backtracking after completing major story arcs.
  • Rebalance the final boss difficulty spike.

We Become What We Behold [Fan-Made Port] Streaming & Live Stats

7dTwitchKick
Streams
12.4K
Streamers
3.2K
Hours Watched
850.4K
Peak CCV
12.5K
Avg CCV
4.5K
New Streamers
450.0
Top Language
English

Similar Games of We Become What We Behold [Fan-Made Port]

Match is based on overlap between this game's top 5 tags and each game's top 5 tags (≥ 3)

Ranked by tag overlap first, then by followers and reviews for We Become What We Behold [Fan-Made Port].

Showing 10 of 100
Tag Overlaps
Sorted by overlap of top 5 tags (minimum 3 matches), then followers and reviews.
#GameTag overlapPriceRevenue (est.)Avg PlaytimeWishlistsFollowersReviewsReview Score
1Doki Doki Literature Club! Steam Header ImageDoki Doki Literature Club!5/5Free167,343221,75996%
2死寂(Deathly Stillness) Steam Header Image死寂(Deathly Stillness)5/5Free72,90822,13096%
3BRAIN / OUT Steam Header ImageBRAIN / OUT5/5Free18,27715,24582%
4Iron Snout Steam Header ImageIron Snout5/5Free15,82717,45298%
5STRAFTAT Steam Header ImageSTRAFTAT5/5Free11,82421,23396%
6Granny Simulator Steam Header ImageGranny Simulator5/5$4.997,7776,06090%
7ChilloutVR Steam Header ImageChilloutVR5/5Free6,9052,39979%
8DemonsAreCrazy Steam Header ImageDemonsAreCrazy5/5Free6,43166244%
9Insatia Steam Header ImageInsatia5/5Free5,220
10Lucid9: Inciting Incident Steam Header ImageLucid9: Inciting Incident5/5Free4,7091,04090%

Tag overlap counts how many of this game's top 5 tags appear in each candidate's top 5 tags. Other columns are shown when available from the catalog.

© 2026 Squamobi Teknoloji A.Ş. All rights reserved.
HQ: Squamobi Teknoloji A.Ş. - İnciraltı Mah. Mithatpaşa Cad. Morfoloji No: 56-20 İç Kapı No:Z Balçova/ İzmir
Branch: Datahumble Inc. - 320 Cobble Creek Curve Suite 220, Newark, DE, 19702